A Science Fiction survival game where you are an astronaut climbing and vaulting between asteroids to reach your shuttle to escape to safety. Key features are an advanced minimap and an advanced asteroid crawling mechanic supported by a state machine, both designed by me.
A visual novel-style RPG in an original high fantasy setting, released as an Early Access game on Steam. Key design elements are narrative driven combat systems, lockpicking mechanisms, and character designs accompanied by soundtracks composed in-house with Play Star Studio.
Sabotage Shuffle
An original design card game created to emulate social interaction, misinformation games. Features simultaneous action, social, and deduction elements.
LucidScape
2D action platformer themed around childhood nightmares, now on Steam. Created by Play Star Studio operating with a team of 23.
Guilt Trip
A 4 week student project. Original design by myself, with the primary constraint being that the player is left with a feeling of “guilt,” and each task in the game is meant to imply effects to others as well as yourself.
Scarus Burns
A selection of one science fiction tabletop campaign. Map design, overworld system, and campaign are all original narrative written by me.
Tabletop Minis
A series of Warhammer 40,000 miniatures kit bashed and painted for local competitions. All kit bashes and paint schemes are original designs by me.