Flagship Projects

A Science Fiction survival game where you are an astronaut climbing and vaulting between asteroids to reach your shuttle to escape to safety. Key features are a 3D minimap, zero gravity movement, and an advanced asteroid crawling mechanic supported by a state machine, all designed by me.

A narrative driven puzzle platformer in a post-apocalyptic setting. This game is the result of a multi-year student driven project as part of a studio simulation class. I have operated as executive producer for the studio, leading multiple interdisciplinary teams. Studio size has totaled as many as 40 undergraduate students during my time as executive producer.

A visual novel-style RPG in an original high fantasy setting, released as an Early Access game on Steam. Key design elements are narrative driven combat systems, lockpicking mechanisms, and character designs accompanied by soundtracks composed in-house with Play Star Studio.

Other Projects

LucidScape

2D action platformer themed around childhood nightmares, now on Steam. Created by Play Star Studio operating with a team of 23.

Spatial And Temporal

An 8-part series of one week rapid level prototypes, all published on Itch.IO. levels are focused on implementation of the pattern generation process from A Pattern Language for Game Design and architectural approaches to game design.

Sabotage Shuffle

An original design card game created to emulate social interaction, misinformation games. Features simultaneous action, social, and deduction elements.